Someone is wearing the hunter's legend. The hunter would like it back.

Someone is wearing the hunter's legend. The hunter would like it back.

The hunter did not make those marks. Someone is using the hunter's name as a scarecrow, and the smugglers who profit from it laugh about the beast they...

Small enough to miss, clever enough to regret.

Small enough to miss, clever enough to regret.

Their size is often mistaken for weakness, which is convenient for them and embarrassing for everyone else. A goblin can climb where boots fail, vanish...

An iron car on a chain, a river of fire below, and a wheel that turns by itself.

An iron car on a chain, a river of fire below, and a wheel that turns by itself.

The price is scratched into the iron box beside the door, in a hand no one recognizes, and it is never quite the same two days running. A traveller drops...

77 Chronicles
75 Faces
14 Houses
71 Cities
28 Kindreds
The Road That Moved
  • Lost Again
  • A Road With a Mind
  • The Buried Machine

The Road That Moved

Teen 13+
The road loops back on itself, a waystone ticks like a clock, and a nearby village swears the hills have been humming for a week. The tinkerer does what she always does: pokes it, takes notes, asks inconvenient questions and refuses to panic. The player travels with her through shifting roads, half-buried ruins and stubborn locals, piecing together what the mechanism is for. Whether it should be fixed, stopped or left alone is not something she has decided. She would like to know how it works first.

The Heartland is the green middle of Ebonvale: rolling farmland, patchwork fields, orchards and hedgerows, pastures and river roads, dotted with half-timbered villages, stone barns and watermills. Farmers, millers and traders live here, and its warmest town is the great walled river city of Three Rivers.

The Heartland is the realm’s broad, breathing middle: a sweep of tilled fields, grazing pastures, river roads, market carts, smoke-warmed cottages, and villages where news travels faster than horses. Its beauty is plain but stubborn — muddy boots at dawn, golden grain under gray skies, fresh bread cooling on windowsills, and the steady rhythm of people who know the land will feed them only if they earn it. There is comfort here, but not softness. The soil remembers every hand that worked it.

For generations, the Heartland has carried the realm without asking for songs or statues. Its rivers move trade, its farms fill storerooms, and its people build their lives around harvests, weather, gossip, family, and the sacred art of pretending not to notice when neighbors are absolutely noticing. Beneath that ordinary warmth, however, old unease has begun to creep through the furrows. Crops fail without rot, barns empty without broken locks, and abandoned homes sit with meals still waiting for someone who never returned.

Come to the Heartland for the kind of mystery that hides behind familiar things. A glowing mushroom in a cramped hideout may seem ridiculous at first — almost cute, if one ignores the humming — but strange magic rarely stays small in a place this rooted. Every field path, cellar, roadside camp, and village whisper might lead to a clue, a warning, or something that has been sleeping beneath the harvest longer than anyone wants to admit.


The Heartland
  • Endless Fields
  • Rural Mysteries
  • A Fragile Peace
She is lost again. This time the road is the one that wandered off.