Old grudges burn poorly beside fresh graves.

Old grudges burn poorly beside fresh graves.

Among the scorched ruins, a leader rises, not for glory, but because there is no one else left to stand. The clans are scattered, divided by blood feuds...

There is a little jiggle in my wiggle, but your jingle makes me ... tingle.

There is a little jiggle in my wiggle, but your jingle makes me ... tingle.

He is cheerful, shameless and very, very good at his job. He calls customers petal, cinder and stormcloud, haggles like it is a dance he is leading, and...

Frostmaw: where the cold bites and the neighbors flirt back.

Frostmaw: where the cold bites and the neighbors flirt back.

Carved from glacier and frost, the villages of the frozen north rise like shimmering citadels of ice. Domed structures, sculpted with precision, gleam...

30 Sagas
12 Factions
51 Denizens
61 Locations
28 Lineages
The Timony Sledge
  • Frostmaw to Timony Keep
  • Twelve Dogs and a Runner
  • Never in a Whiteout

The Timony Sledge

All Ages
Timony Keep stands on an icy crag above a glacier, and no road leads cleanly to its gates. From Frostmaw Village the way there is across the ice, and the way across the ice is the Timony Sledge. It is a long, low freight sledge of bent ash and whalebone, drawn by twelve big sled dogs from the Frostmaw kennels, with a runner standing on the back to steer and brake.

Passengers sit wrapped in furs between the bundles, and the sledge runs from the snow domes of Frostmaw out onto the glacier, around the crevasses the runner knows by heart, and up to the foot of the switchback road below the Keep. It takes half a day in good snow. From there passengers climb the last stretch on foot to the fire hut by the gate. The runner names the fare by the weather and the weight, and a traveller who argues too long may find the sledge has left. She will not go at all in a whiteout, whatever anyone offers, and the dogs agree with her.

Twelve dogs, one long sledge, and the glacier nobody walks twice.