Cute until the curse starts playing back.

Cute until the curse starts playing back.

Most Cursed Dolls retain the appearance of antique porcelain dolls, stitched rag dolls, wooden puppets, or handcrafted toys, though age, decay, and...

Old grudges burn poorly beside fresh graves.

Old grudges burn poorly beside fresh graves.

Among the scorched ruins, a leader rises’not for glory, but because there is no one else left to stand. The clans are scattered, divided by blood feuds...

Everything has a price. Even silence.

Everything has a price. Even silence.

The organization thrives in instability, conflict, corruption, and desperation, embedding itself within cities, ports, border towns, noble courts, and...

10 Cabals
25 Kindreds
33 Characters
24 Outposts
26 Accounts
Bartholomew Greaves
  • Never Cheats, Just Wins
  • No Freebies - Mostly
  • Soft Heart, Hard Prices

Bartholomew Greaves

Teen 13+

Race: Human. Gender: Male. Age: 42. Height: 5'11" (180 cm). Weight: 320 lbs (145.1 kg).

Alignment: True Neutral

Somewhere on the road there is always a cart: canvas canopy, mismatched crates, a pot of stew going on the side, and a big, laughing man behind it who swears every trinket has a story and will happily sell you the story too. Bartholomew Greaves has been trading along the roads of Ravenbreath longer than most people can remember, which is saying something, because people are oddly bad at remembering Bartholomew.

He is cheerful, shameless and very, very good at his job. He calls customers petal, cinder and stormcloud, haggles like it is a dance he is leading, and cheats nobody who does not try to cheat him first. A rusted compass, a feathered hat, a charm that hums when it is near water: there is always something in the cart you did not know you needed, and a price that somehow feels fair even as your purse gets lighter.

People like him. Regulars at every crossroads tavern wave him down by name. And yet ask three of them to describe him and you will get three different men: the beard is gray, or it is red; he is broad as a barrel, or merely sturdy; his eyes are brown, no, they are certainly green. Bartholomew laughs about it, blames the lantern light, and pours you a bowl of stew before you can think about it further.

Buy something. Stay for supper. He has a story for every coin, and one he never tells.

Briarbrook

All Ages

Briarbrook moves with the gentle confidence of a place that has nothing to prove before noon. Cobbled lanes curve beneath old trees, stone ovens breathe warm bread into the air, and the slow river murmurs past gardens, footbridges, and shaded tavern doors. The town is bright without being loud, comfortable without being dull, and full of the sort of neighborly attention that can spot a secret from three streets away.

Its charm lies in how easily rank seems to loosen here. Fine sleeves brush against work aprons in the market, noble laughter spills beside common gossip, and tavern tables have a way of making titles feel temporarily negotiable. Tradition still matters, but it wears softer boots than in sterner places, allowing pride, mistakes, flirtation, and second chances to mingle beneath the same low rafters.

In Briarbrook the quiet places often reveal the loudest truths. It is where bruised ambition can become discipline, where ridiculous schemes can hide real stakes, and where comfort makes it harder to pretend pain is noble. Beneath the bread-sweet air and easy smiles, the town keeps its whispers close — not cruelly, just carefully.


Briarbrook
  • Quiet Comforts
  • Noble Ease
  • Pixie Mischief
Human
  • Stubborn Survivors
  • Endless Adaptation
  • Ordinary Trouble

Human

Humans arrive in the world without obvious advantages, which seems rude until they start turning that lack into everybody else’s scheduling problem. They build shelters where storms insist they should not, raise banners over places that keep trying to kill them, and make tools from whatever is close enough to grab. Give them a broken road, a bad season, and one questionable plan, and somehow there is a village there by spring. Annoying? Absolutely. Effective? Tragically, yes.

Their lives burn quickly compared to longer-lived peoples, and that urgency shapes everything they touch. They chase love, power, safety, glory, revenge, comfort, and terrible ideas with the same dangerous momentum. A human court can become a battlefield with better clothing, while a frontier camp can turn into a kingdom if enough stubborn fools agree to keep hammering posts into the mud. They do not always know when to stop, which is charming right up until it becomes a siege.

What makes humans significant is not perfection, purity, or some grand destiny conveniently gift-wrapped by the heavens. It is variety under pressure. They can be farmers, soldiers, rulers, wanderers, cowards, lovers, tyrants, protectors, liars, and heroes before lunch if the day is especially rude. They are ordinary in the way flint is ordinary: dull in the hand until struck, then suddenly full of fire.


There is a little jiggle in my wiggle, but your jingle makes me ... tingle.