It only looks harmless when no one is watching.

It only looks harmless when no one is watching.

Cursed Ones may originate from nearly any object capable of retaining symbolic, emotional, or magical significance. Dolls, mannequins, mirrors, armor,...

The cradle fell. The truth did not.

The cradle fell. The truth did not.

When an omen stirs beneath the leaves, the old wound opens differently. What once felt like loss begins to feel arranged. Records fail to answer simple...

For when getting stabbed needs negotiation.

For when getting stabbed needs negotiation.

Its design favors endurance over display. The layered construction spreads impact, softens cuts, and allows enough movement for marching, turning, and...

30 Inhabitants
24 Settlements
11 Houses
10 Curios
26 Races
Hag
  • Coven Hierarchies
  • Corruption Magic
  • Emotionally Predatory

Hag

Teen 13+
Hags are the kind of Fey that make silence feel crowded. They gather where the world has grown thin, wounded, or willing to listen too closely, turning isolation into influence and old sorrow into power. Their presence rarely arrives as simple terror; it seeps in through bad dreams, whispered bargains, missing memories, and the sudden certainty that someone has been waiting behind the door for longer than the door has existed.

Their magic is intimate in the worst way. A Hag does not need to break a wall when she can teach the house to hate its owner. Curses, glamours, spirits, symbolic objects, and emotional pressure are their favored tools, each one shaped to slip past armor and settle somewhere softer. They study fear, vanity, grief, desire, and weakness with the patience of someone selecting fruit at market, only with fewer manners and more teeth in the smile.

Hag culture values knowledge that costs something. Bargains, favors, coven obligations, hidden names, old rituals, and carefully preserved grudges pass between them like currency. Trust is rare, rivalry is common, and affection, when it exists, usually comes wrapped in hooks. A Hag may offer kindness, even comfort, but the wise ask what part of themselves is being measured for the bill.

What makes them dangerous is not only their power, but their understanding of need. They know how hunger sounds when it pretends to be ambition, how loneliness dresses itself for company, and how desperation can be kissed on the forehead before being led politely into a cage. They are not merely monsters in the dark. They are the reason the dark learned to negotiate.

The cave was lonely before it learned teeth.
  • Stonebound Flesh
  • Fungal Toxicity
  • Subterranean Stalkers

Cave Hag

Cave Hags are intensely territorial and almost always solitary, dwelling within labyrinthine caverns, abandoned mines, volcanic tunnels, or forgotten underground ruins. They hoard relics, bones, crystals, and stolen treasures deep within their lairs, using darkness, traps, and psychological manipulation to terrorize intruders. Some form uneasy pacts with subterranean creatures, cultists, or desperate miners in exchange for sacrifices, secrets, or forbidden knowledge.

She charges interest in ghosts.
  • Necromantic Sorcery
  • Funeral Rituals
  • Cryptic Prophecy

Grave Hag

Grave Hags are solitary keepers of death, frequently inhabiting mausoleums, forgotten cemeteries, plague pits, catacombs, or abandoned battlefields. They collect bones, funerary relics, preserved organs, epitaphs, and spirit-bound objects as part of their rituals and magical practices. Though feared by most societies, some are secretly consulted for ancestor rites, forbidden necromancy, spirit cleansing, or communication with the dead.

The sweetest voice may still drown you.
  • Aquatic Predators
  • Drowned Relics
  • Siren Mimicry

Sea Hag

Sea Hags are highly territorial creatures inhabiting reefs, sea caves, shipwrecks, isolated islands, mangrove swamps, and storm-battered coastlines. Many collect drowned relics, pearls, bones, figureheads, nautical charms, and treasures stolen from sunken vessels. Sailors frequently fear them as omens of shipwrecks, storms, disappearances, or cursed waters, though desperate coastal communities sometimes bargain with them for favorable tides, safe voyages, or protection from the sea.

Every bargain smiles before it bites.