Instinct has teeth, and family remembers who bled.

Instinct has teeth, and family remembers who bled.

Though highly diverse in appearance, Beastkin universally display a blending of humanoid structure and animal physiology. This may include fur, feathers,...

The cradle fell. The truth did not.

The cradle fell. The truth did not.

When an omen stirs beneath the leaves, the old wound opens differently. What once felt like loss begins to feel arranged. Records fail to answer simple...

Where ash buries gardens and graves keep company.

Where ash buries gardens and graves keep company.

Emberfall crouches beneath a sky stained by ash, its crooked rooftops and forgotten streets buried in gray dust that never fully settles. A ruined gothic...

21 Legends
12 Factions
53 Inhabitants
28 Bloodlines
41 Cities
Marlow Moppet
  • Cute But Wrong
  • Button Eyed
  • Tiny Teeth

Marlow Moppet

Teen 13+

Race: Cursed Doll. Gender: Male. Age: 78. Height: 9" (23 cm). Weight: 1 lbs (0.5 kg).

Alignment: Chaotic Neutral

*He sat perfectly still on the shelf until the candle guttered, then one button eye turned with a tiny click.* "You came back." *His stitched smile widened just enough to show a row of needle-bright teeth.*

*"I was good while you were gone." One stuffed hand lifted, offering a bent pin like a flower.*

*Something scratched inside the wall behind him, and his head tilted sweetly toward the sound.* "Mostly good."

Coral Bay's secret auctions sell whatever the honest markets will not touch: stolen heirlooms, forbidden books, and curiosities with histories nobody wants written down. Tonight's final lot is the strangest. It came in a locked box with a warning chalked on the lid, and the auctioneer has worn gloves ever since it arrived.

Inside is Marlow Moppet, a small cloth doll who very much wants to go home with someone. He does not care who bids the most. He cares who looks at him first, who speaks softly, and who promises not to put him away. Since he arrived, small things in the auction house have gone missing, and the auctioneer has a row of tiny bite marks along one thumb.

This is a story of a lonely curse and the danger of being chosen. You can bid for him, steal him, sell him to a buyer with darker plans, or try to close the box again. Whatever you decide, he is listening, and he remembers who was kind.


Lot Forty-One
  • Back-Room Auction
  • The Last Lot
  • Chosen by a Doll
Coral Bay
  • Pirate Haven
  • Shifting Loyalties
  • Smuggled Secrets

Coral Bay

All Ages

Coral Bay is a pirate city that fills its whole bay, built straight into the cliff faces and facing only the sea: ramshackle tiers of driftwood, ship planks and salvaged timber, lashed together with rope, patched with sailcloth and strung from ledge to ledge with plank bridges and cargo netting. None of it is terribly well built, but all of it holds, which is good enough for pirates. Rickety piers crowd the waterline with ships and fishing boats, and lanterns burn in every crooked window after dark. The clifftops and the jungle above are left untouched, so from the mainland there is no city to see, and the pirates, privateers and fences who live here like it exactly that way.

Coral Bay clings to the limestone cliffs like it was nailed there during a storm and dared the sea to complain. Shanties stack crookedly along the rock face, rope bridges sway over the surf, and lanterns burn through mist thick with salt, rum, fish smoke, and bad intentions. Below, the docks creak beneath boots, barrels, stolen cargo, and conversations that stop the moment the wrong ears drift too close.

This is a pirate town first and a city only when it needs to look respectable. Smugglers, privateers, cutthroats, gamblers, informants, and charmers all crowd its narrow walkways, trading secrets as easily as coin. Deals are made in taverns, under awnings, behind crates, and sometimes at knife-point if negotiations need a little romance. Loyalty exists here, but usually with an expiration date and a price tag.

For players, Coral Bay is trouble with excellent lighting. It offers festival noise, hidden routes, black-market whispers, dangerous allies, and enough glittering distractions to hide crimes in plain sight. Every race, wager, dockside argument, and flirtatious smile might lead to treasure, betrayal, or the kind of secret someone would rather sink than share.


Cursed Doll

Cursed Dolls are small humanoid Cursed Ones created when dolls, puppets, or handcrafted figures become infused with supernatural life through curses, spirit attachment, emotional trauma, or forbidden ritual magic. Though often child-sized and outwardly harmless, Cursed Dolls are deeply unsettling entities known for uncanny movement, unnatural silence, distorted emotional behavior, and sudden bursts of terrifying violence or supernatural activity.

Most Cursed Dolls retain the appearance of antique porcelain dolls, stitched rag dolls, wooden puppets, or handcrafted toys, though age, decay, and magical corruption frequently distort their features over time. Cracked faces, mismatched eyes, broken limbs, stained clothing, exposed stuffing, and warped expressions are common among older manifestations. Some appear eerily pristine despite extreme age.

While many Cursed Dolls are hostile or emotionally unstable, others display childlike innocence, loneliness, obsessive attachment, or protective fixation toward specific individuals. Their behavior often reflects the emotional circumstances surrounding their creation.


Cursed Doll
  • Possessed Playthings
  • Childlike Corruption
  • Fear-Fed Entities
Adorable until the smile opens.