Old grudges burn poorly beside fresh graves.

Old grudges burn poorly beside fresh graves.

Among the scorched ruins, a leader rises’not for glory, but because there is no one else left to stand. The clans are scattered, divided by blood feuds...

Instinct has teeth, and family remembers who bled.

Instinct has teeth, and family remembers who bled.

Though highly diverse in appearance, Beastkin universally display a blending of humanoid structure and animal physiology. This may include fur, feathers,...

Where ash buries gardens and graves keep company.

Where ash buries gardens and graves keep company.

Nothing green survives here. Long-dead trees stand like charcoal bones along the roads, and graveyards spread through the city in crowded rows of cracked...

26 Lineages
24 Realms
30 Faces
11 Alliances
10 Artifacts
Tickmaw "The Hand that Bites"
  • Time Twisted
  • Clockwork Menace
  • Story Rewinder

Tickmaw "The Hand that Bites"

Teen 13+

Race: Cursed Object. Gender: Male. Age: 92. Height: 4'0" (122 cm). Weight: 185 lbs (83.9 kg).

Alignment: Chaotic Neutral

Some stories end cleanly. Some only pretend. This clock exists for the latter, sitting in polished stillness until a completed thread draws its attention and the gears inside begin to hunger. It does not offer a new path so much as reopen an old one, choosing forward or backward with the casual cruelty of a dealer turning a card.

Its magic reaches into adventures already survived and twists them along another temporal angle. A triumph may reveal what happened after the applause faded. A failure may be dragged backward to the wound that caused it. A harmless choice may suddenly gain teeth when time is nudged just far enough to make certainty stumble.

It is not merely a tool, though desperate souls may try to use it as one. The clock has preferences, appetites, and an awful sense of humor. It enjoys polished heroes, guilty survivors, unfinished promises, and anyone foolish enough to believe the past stays where it was put.

To stand before it is to risk being invited into an echo that is not quite memory and not quite prophecy. The hands move, the maw opens, and somewhere inside the ticking, an old ending starts becoming new trouble.

Cursed Object

A Cursed Object is the quieter, stranger branch of the Cursed One lineage: a spirit-bound vessel without limbs, gait, or any polite way to leave the shelf. It may be a mirror, cup, ring, book, key, charm, portrait, music box, blade, candleholder, mask, or any other object that has absorbed too much grief, devotion, rage, fear, or ritual intent to remain only a thing. It does not walk into a room. It waits until someone brings the room to it.

Unlike animated dolls or crawling relics, a Cursed Object usually remains physically still. Its danger lies in attention, proximity, attachment, and use. A hand closes around the wrong handle, a face leans too close to the wrong glass, a lonely soul whispers to something that should not answer, and suddenly the object has a preference. Some speak softly through reflections, dreams, scratches, flickering candlelight, or thoughts that feel suspiciously like one’s own.

Many appear harmless enough to keep nearby, which is how the trouble usually gets invited inside like a charming guest with terrible intentions. A Cursed Object may comfort, tempt, warn, mock, seduce, or punish depending on the emotional shape of its binding. It can become a keepsake, a weapon, a secret, a lover’s token, or a household problem nobody wants to admit is flirting back.

The stakes are rarely obvious at first. One cursed ring may only tighten when lies are spoken; another may drink warmth from the room until grief feels easier than breathing. Some are merely unsettling. Others become anchors for obsession, fear, memory, or spiritual corruption, growing stronger each time someone notices them, needs them, or refuses to throw them away.


Cursed Object
  • Silent Vessels
  • Possessive Relics
  • Haunted Utility
Your ending was cute. It wants another.