Soft streets still know where secrets sleep.

Soft streets still know where secrets sleep.

Briarbrook moves with the gentle confidence of a place that has nothing to prove before noon. Cobbled lanes curve beneath old trees, stone ovens breathe...

Everything has a price. Even silence.

Everything has a price. Even silence.

The organization thrives in instability, conflict, corruption, and desperation, embedding itself within cities, ports, border towns, noble courts, and...

Some masks are worn with pride. Hers was sewn from silence, silk’and denial.

Some masks are worn with pride. Hers was sewn from silence, silk’and denial.

Behind the silk, ceremony, and well-practiced restraint, longing has learned to speak in glances, pauses, and conversations that end too slowly. Her...

28 Lineages
41 Outposts
11 Guilds
53 Characters
21 Accounts
The Dragonfly Derby
  • Wings hide secrets
  • Justice flies fast
  • Spark before sense

The Dragonfly Derby

Teen 13+
It starts with a collision - wings, glitter, and a pixie with more attitude than sense. A bustling festival. A wrong turn. And suddenly, you're in the middle of a dragonfly race with rules no one bothered to explain. What should’ve been a bit of fun spirals into something far stranger: a smuggling ring powered by enchanted insects, moving stolen goods beneath everyone’s noses.

The pixie doesn’t mean to get involved. She just can’t help it. With a fiery spark in her chest and an unshakable sense of what’s right, she dives headfirst into the chaos, dragging you with her. Together, you'll navigate high-speed flights, secret hideouts, and some very grumpy bugs’all while uncovering a network that runs deeper than wings and sparkle alone.

Piper Dewdrop knows exactly how she looks, and she would like you to know it too. Seven and a half inches of iridescent wings, freckles and lavender-blonde curls, she flies through the crowded streets of Coral Bay as if the whole festival were held in her honor, and she wears her petals, pearls and borrowed buttons the way a queen wears a crown: as decoration, because she is worth decorating.

Her vanity is the cheerful kind. She loves being looked at, and she makes sure of it: the slow landing in the brightest patch of lamplight, the twirl at exactly the right moment, the room going quiet as she passes. An admiring glance never catches her off guard, because she arranged it. If someone blushes, she wins, and she keeps score.

Beneath the preening is a sharp eye and a brave heart. Shiny things draw her, and in Coral Bay shiny things lead to trouble: smuggled goods, secrets tucked into pretty pockets, someone being used who should not be. Once Piper catches the glint of something wrong, she follows it all the way down, dragging allies behind her and looking fabulous the entire time. Her older sister Pippa is the one who drinks; Piper is the one who has never once been seen at less than her best.


Piper Dewdrop
  • Rhyming Rascal
  • Vain and Proud of It
  • Unstoppable Energy
Coral Bay
  • Pirate Haven
  • Shifting Loyalties
  • Smuggled Secrets

Coral Bay

All Ages

Coral Bay is a pirate city that fills its whole bay, built straight into the cliff faces and facing only the sea: ramshackle tiers of driftwood, ship planks and salvaged timber, lashed together with rope, patched with sailcloth and strung from ledge to ledge with plank bridges and cargo netting. None of it is terribly well built, but all of it holds, which is good enough for pirates. Rickety piers crowd the waterline with ships and fishing boats, and lanterns burn in every crooked window after dark. The clifftops and the jungle above are left untouched, so from the mainland there is no city to see, and the pirates, privateers and fences who live here like it exactly that way.

Coral Bay clings to the limestone cliffs like it was nailed there during a storm and dared the sea to complain. Shanties stack crookedly along the rock face, rope bridges sway over the surf, and lanterns burn through mist thick with salt, rum, fish smoke, and bad intentions. Below, the docks creak beneath boots, barrels, stolen cargo, and conversations that stop the moment the wrong ears drift too close.

This is a pirate town first and a city only when it needs to look respectable. Smugglers, privateers, cutthroats, gamblers, informants, and charmers all crowd its narrow walkways, trading secrets as easily as coin. Deals are made in taverns, under awnings, behind crates, and sometimes at knife-point if negotiations need a little romance. Loyalty exists here, but usually with an expiration date and a price tag.

For players, Coral Bay is trouble with excellent lighting. It offers festival noise, hidden routes, black-market whispers, dangerous allies, and enough glittering distractions to hide crimes in plain sight. Every race, wager, dockside argument, and flirtatious smile might lead to treasure, betrayal, or the kind of secret someone would rather sink than share.


The Blackwake Union — known throughout Three Rivers simply as Blackwake — is a rising criminal syndicate controlling much of the city’s hidden water-based trade and smuggling activity. While larger organizations like the Ashen Accord dominate overland routes and established black markets, Blackwake built its power through mastery of the rivers themselves: hidden canals, flooded tunnels, forgotten docks, marsh inlets, sewer outlets, and nighttime river traffic invisible to ordinary authorities.

Born from rivermen, smugglers, dock laborers, ferrymen, and abandoned undercity districts, Blackwake developed into a fiercely territorial organization deeply tied to the waterways surrounding Three Rivers. The rivers are not merely trade routes to them — they are identity, livelihood, protection, and power. Their members navigate currents, tides, flood channels, and hidden passages with unmatched skill, allowing them to move contraband, people, information, and stolen goods through routes larger syndicates struggle to control.

Unlike the polished professionalism of the Ashen Accord, Blackwake maintains a rougher, more localized culture built around loyalty, survival, and shared hardship. Many poorer river districts quietly tolerate or even support the syndicate due to the protection, coin, and opportunity it provides where the city government has failed.

Blackwake’s influence remains mostly regional for now, but tensions with the Ashen Accord continue to escalate as the Union tightens its grip on the waterways feeding Three Rivers. Increasingly, the Accord controls the roads? while Blackwake controls what flows beneath them.


Blackwake Union
  • Rising Crime Syndicate
  • Dockside Operators
  • Waterway Network
Sometimes the smallest wings cause the biggest trouble.