The cave was lonely before it learned teeth.

Every word a weapon, every note a trap; so they sing for you to tap.

Their music is performance sharpened into control. With the old lute in hand, they do not merely entertain; they loosen secrets, bend moods, and make...

They call restraint weakness and rebellion survival.

They are a breakaway force of hardline warriors who believe patience has become cowardice and restraint has cost their people too much. To them, raids are...

26 Races
24 Cities
23 Sagas
11 Cabals
30 Characters
Coral Bay
  • Pirate Haven
  • Shifting Loyalties
  • Smuggled Secrets

Coral Bay

Coral Bay began as a cliffside refuge for sailors who needed shelter more than permission. The limestone walls offered cover from storms, pursuit, and honest authorities, while the narrow docks made it easy to hide cargo, ships, and inconvenient truths. What started as a rough anchorage slowly grew into a stacked maze of shanties, bridges, taverns, and lookout posts.

As more smugglers, privateers, and desperate crews arrived, the bay learned to survive through trade without trust. Stolen goods passed through careful hands, favors became currency, and betrayal became less a scandal than poor bookkeeping. The people who stayed learned that loyalty was useful only while it held, and that a clever bargain could be sharper than any blade.

Now the city thrives on danger dressed as opportunity. Festivals bring lanterns, wagers, music, and enough noise to hide less cheerful business beneath the celebration. Even the smallest distractions can expose larger crimes here, because Coral Bay has always understood one thing better than any noble court: if everyone is watching the show, nobody is watching the pockets.

The Dragonfly Derby

It starts with a collision - wings, glitter, and a pixie with more attitude than sense. A bustling festival. A wrong turn. And suddenly, you're in the middle of a dragonfly race with rules no one bothered to explain. What should’ve been a bit of fun spirals into something far stranger: a smuggling ring powered by enchanted insects, moving stolen goods beneath everyone’s noses.

The pixie doesn’t mean to get involved. She just can’t help it. With a fiery spark in her chest and an unshakable sense of what’s right, she dives headfirst into the chaos, dragging you with her. Together, you'll navigate high-speed flights, secret hideouts, and some very grumpy bugs—all while uncovering a network that runs deeper than wings and sparkle alone.


The Dragonfly Derby
  • Wings hide secrets
  • Justice flies fast
  • Spark before sense
Blackwake Union
  • Rising Crime Syndicate
  • Dockside Operators
  • Waterway Network

Blackwake Union

The Blackwake Union — known throughout Three Rivers simply as Blackwake — is a rising criminal syndicate controlling much of the city’s hidden water-based trade and smuggling activity. While larger organizations like the Ashen Accord dominate overland routes and established black markets, Blackwake built its power through mastery of the rivers themselves: hidden canals, flooded tunnels, forgotten docks, marsh inlets, sewer outlets, and nighttime river traffic invisible to ordinary authorities.

Born from rivermen, smugglers, dock laborers, ferrymen, and abandoned undercity districts, Blackwake developed into a fiercely territorial organization deeply tied to the waterways surrounding Three Rivers. The rivers are not merely trade routes to them — they are identity, livelihood, protection, and power. Their members navigate currents, tides, flood channels, and hidden passages with unmatched skill, allowing them to move contraband, people, information, and stolen goods through routes larger syndicates struggle to control.

Unlike the polished professionalism of the Ashen Accord, Blackwake maintains a rougher, more localized culture built around loyalty, survival, and shared hardship. Many poorer river districts quietly tolerate or even support the syndicate due to the protection, coin, and opportunity it provides where the city government has failed.

Blackwake’s influence remains mostly regional for now, but tensions with the Ashen Accord continue to escalate as the Union tightens its grip on the waterways feeding Three Rivers. Increasingly, the Accord controls the roads— while Blackwake controls what flows beneath them.


Come rich leave quicker or leave lighter.