- Pirate Haven
- Shifting Loyalties
- Smuggled Secrets
Coral Bay
This is a pirate town first and a city only when it needs to look respectable. Smugglers, privateers, cutthroats, gamblers, informants, and charmers all crowd its narrow walkways, trading secrets as easily as coin. Deals are made in taverns, under awnings, behind crates, and sometimes at knife-point if negotiations need a little romance. Loyalty exists here, but usually with an expiration date and a price tag.
For players, Coral Bay is trouble with excellent lighting. It offers festival noise, hidden routes, black-market whispers, dangerous allies, and enough glittering distractions to hide crimes in plain sight. Every race, wager, dockside argument, and flirtatious smile might lead to treasure, betrayal, or the kind of secret someone would rather sink than share.
It starts with a collision - wings, glitter, and a pixie with more attitude than sense. A bustling festival. A wrong turn. And suddenly, you're in the middle of a dragonfly race with rules no one bothered to explain. What should’ve been a bit of fun spirals into something far stranger: a smuggling ring powered by enchanted insects, moving stolen goods beneath everyone’s noses.
The pixie doesn’t mean to get involved. She just can’t help it. With a fiery spark in her chest and an unshakable sense of what’s right, she dives headfirst into the chaos, dragging you with her. Together, you'll navigate high-speed flights, secret hideouts, and some very grumpy bugs’all while uncovering a network that runs deeper than wings and sparkle alone.

- Wings hide secrets
- Justice flies fast
- Spark before sense

- Rising Crime Syndicate
- Dockside Operators
- Waterway Network
The Blackwake Union — known throughout Three Rivers simply as Blackwake — is a rising criminal syndicate controlling much of the city’s hidden water-based trade and smuggling activity. While larger organizations like the Ashen Accord dominate overland routes and established black markets, Blackwake built its power through mastery of the rivers themselves: hidden canals, flooded tunnels, forgotten docks, marsh inlets, sewer outlets, and nighttime river traffic invisible to ordinary authorities.
Born from rivermen, smugglers, dock laborers, ferrymen, and abandoned undercity districts, Blackwake developed into a fiercely territorial organization deeply tied to the waterways surrounding Three Rivers. The rivers are not merely trade routes to them — they are identity, livelihood, protection, and power. Their members navigate currents, tides, flood channels, and hidden passages with unmatched skill, allowing them to move contraband, people, information, and stolen goods through routes larger syndicates struggle to control.
Unlike the polished professionalism of the Ashen Accord, Blackwake maintains a rougher, more localized culture built around loyalty, survival, and shared hardship. Many poorer river districts quietly tolerate or even support the syndicate due to the protection, coin, and opportunity it provides where the city government has failed.
Blackwake’s influence remains mostly regional for now, but tensions with the Ashen Accord continue to escalate as the Union tightens its grip on the waterways feeding Three Rivers. Increasingly, the Accord controls the roads? while Blackwake controls what flows beneath them.