Tea first, news second, remedies by arrangement.

Tea first, news second, remedies by arrangement.

*She presses a steaming cup into your hands and settles on a stool with a groan like an old gate.* "Fever root for the shakes. Marshmallow for the cough....

Half laughter, half warning, all trouble.

Half laughter, half warning, all trouble.

Their bodies are built for hard terrain and quick escapes: human from the waist up, goat-legged below, with powerful hooves, coarse protective fur,...

Low stakes. High nonsense. Snacks likely.

Low stakes. High nonsense. Snacks likely.

Nobody is going to die. Somebody is going to be embarrassed. Mischief, misunderstandings, bad plans and kind hearts drive every tale, and the best ending...

71 Hamlets
77 Legends
76 Denizens
14 Alliances
28 Kindreds
The Weight of a Sorrow
  • A Price in Sorrow
  • The Doors Below
  • A Stranger Buying Answers

The Weight of a Sorrow

Teen 13+
By night the ruin fills with mourners, gravediggers, the servants of grieving great houses and the kind of people who only drink where no one asks their names. The stone barkeep pours, listens and remembers every sorrow ever spoken across his bar. The player comes for information: a name, a debt, a rumor about the great house beyond the iron fence. The price is a confession. As the nights pass, it becomes clear that someone else is buying answers too, someone who wants the sealed doors open, and the barkeep has not decided whether to stop them, help them, or simply watch.

The Grim Gargoyle is not so much a tavern as a ruin that people drink in. It was a temple once, at the edge of Emberfall, where the graveyards run right up to the black iron fences of the Wormwood estate. The roof burned long ago and the sky shows through the rafters; rain falls on the back tables and ash drifts in on dry nights. A single lantern hangs in the broken arch of the doorway.

The bar is a plank laid across two barrels, and behind it stands Kharnos, the temple's old stone guardian, who has kept it for longer than anyone has kept count. The drink is dark and bitter, the benches are old pews, and the regulars are mourners, gravediggers, night watchmen and the occasional scholar of the dead. No one is loud here. No one needs to be told not to be.

Travelers come for the quiet, and for the barkeep, who knows more about Emberfall than its priests and its records together. Getting it out of him is another matter.


The Grim Gargoyle
  • Temple Ruin
  • Graveside Tavern
  • The Stone Barkeep
Answers cost a sorrow here. The barkeep keeps the change.