A journey of bruises, blisters, and becoming-where pride breaks and purpose begins.

A journey of bruises, blisters, and becoming-where pride breaks and purpose begins.

The road answers their certainty with blisters, sore shoulders, ugly weather, and training that refuses to become romantic just because the protagonist...

The statue saw everything and judged accordingly.

The statue saw everything and judged accordingly.

Their bodies are not armored so much as made from refusal. Blades scrape, arrows splinter, and time itself finds very little to chew. A gargoyle may stand...

A faltering fellow with fumbling hands and four fidgeting fingers.

A faltering fellow with fumbling hands and four fidgeting fingers.

His name is Draven Seacrest, though there are days he needs a moment to find it. For thirty years he was the Herald of the coast: the man who kept the...

77 Accounts
28 Kindreds
71 Locations
14 Factions
76 Faces
Grisk Weatherwick
  • Stone-Patient Sentry
  • Bound By Old Duty
  • Dry As Frost

Grisk Weatherwick

Teen 13+

Race: Gargoyle. Gender: Male. Age: 359. Height: 6'6" (198 cm). Weight: 640 lbs (290.3 kg).

Alignment: Lawful Neutral

*The stone on the roof ridge shifts, and two amber eyes open in the snow-dusted dark.* "You are on the wrong side of the green. The proper path is the left one."

*He does not move anything but his eyes.* "I would climb down to show you, but it took me an hour to settle and I am fond of this spot."

*A slow wing unfolds, scattering frost.* "Mind the sheep. They do not know who is in charge, and neither, lately, do I."

The Throne and Tithe gathers the realm's stories of power: who holds it, who borrows it and who pays the interest. They play out in council halls and counting rooms, at war-camp tables and candlelit balls, wherever a signature, a marriage or a quiet word can move more than an army.

Swords are rarely drawn here. The weapons are ledgers, vows, family names and the patience to wait. A gracious host keeps the house's real accounts, a commander holds a fragile peace together, a ruler must judge their own people, and an heir learns what a name truly costs. Each tale asks the same question in a different room: what are you willing to owe, and to whom?


The Throne and Tithe
  • Debts Dressed as Favors
  • Politics by Candlelight
  • Everyone Is Overdrawn
Highfold
  • Sheep on the Slopes
  • Cheese in the Rock
  • The Watch Cairn

Highfold

All Ages

Highfold sits on a high green shelf on the eastern peninsula, held between two crag ridges like a cup between two hands. One track climbs to it from the shore east of the river-mouth falls. It winds up through stone-walled fields and comes out among a few dozen low farmhouses with turf roofs, an orchard of wind-bent apple trees, and a green where the sheep are counted every evening. To the north the shelf ends at a grassy lip, and beyond it there is nothing but open water and sky.

It is a herders' town. Sheep and goats graze the slopes of both ridges, and every family keeps a flock, a dog and an opinion about the other families' dogs. The cellars under the houses are cut into the rock and full of rounds of cheese, and Highfold crag cheese is sold as far away as Briarbrook. Wool is carded, spun and dyed in the long Shearing House on the green. In spring the bales go down the track on handcarts to the shore, where boats carry them across the bay to Veilmere's market.

On the northern lip stands the Watch Cairn, a tall pile of stones with a beacon basket on top and a bench at its foot. Someone from the town sits there every day, by turns, watching the water. They watch for boats in trouble, for weather coming in and for anything else worth knowing. In all the years anyone remembers, the beacon has only been lit for Midwinter and for weddings.

Travellers sleep in the loft of the Shearing House, on clean straw and spare fleeces, and nobody charges them for it. Visitors who stay a few days are fed, asked their news, and quietly expected to help with whatever is being carried. Doors are left on the latch. The ridges keep the worst winds off, the track keeps out anyone in a hurry, and people who come to Highfold usually find they sleep better than they have in months.


The Solgrave Monarchy is the royal house that holds the crown of the realm. It is not an army or a guild but a family and the court that gathers around it: the reigning monarch, the royal kin who serve in council, church and field, and the stewards, heralds and clerks who keep the crown's business moving. Its colours are sun-gold and bright silver, gold for the ripe harvest and silver for the crown, and its emblem is a bright sun rising over a field of grain.

The house rules from a seat it built in the quietest country in the realm, a green river valley of farms and orchards chosen because nothing troubled it. The court that once travelled from hall to hall now stays put, and lords, petitioners and merchants come to it instead.

The monarchy's strength is its oath. Every monarch swears the same words the first king of the house swore: to keep the roads open, the harvests fair and the realm at peace. Nobles who keep faith with the crown find a patient and generous sovereign. Those who break it find that the crown has a long memory.

The oldest noble house in the realm was the first to swear to this crown, and it remains the house closest to the throne. The other great houses respect the crown, compete for its favour and, now and then, test its patience.


The Solgrave Monarchy
  • Keepers of the Crown
  • The First King's Oath
  • Seat of the Realm
Gargoyle
  • Living Stone
  • Silent Watchers
  • Ancient Guardians

Gargoyle

Gargoyles wait where history forgets to look up. They crouch on broken towers, temple ledges, fortress walls, and rain-dark rooftops, indistinguishable from old stone until their eyes kindle with quiet light. Some are squat and bestial, others tall and severe, but all carry the same terrible patience of things carved for a purpose no living witness may remember.

Their bodies are not armored so much as made from refusal. Blades scrape, arrows splinter, and time itself finds very little to chew. A gargoyle may stand unmoving through wars, storms, coronations, betrayals, and the occasional scandalous rendezvous beneath its perch, which is deeply inconvenient for anyone hoping stone cannot judge.

They are guardians by instinct, duty, or ancient habit, though not all remember what they were meant to protect. Some remain bound to crumbling places long after their builders are dust, while others wander in search of a new vigil worth bearing. Silent does not mean empty; still does not mean asleep. Sometimes the statue heard everything.


He is still keeping a post nobody remembers giving him.