- Secret Shifter
- Scroll Eater
- Loyal Trouble
Tazarus "Taz" Bernard
Alignment: Chaotic Good
Unfortunately, one of those things was a magic scroll. After eating it with the full confidence of a fool chasing snacks, he gained the ability to shift into a squat, bulldog-faced, anthropomorphic form with clever paw-hands, boots, pockets, and entirely too many opportunities to make worse decisions. He understands this is probably bad. He also understands that hiding it is easier than explaining why the scroll is gone.
Now he lives a double life between loyal ward and secret little disaster. In one form, he is the warden’s troublesome dog, thumping his tail, stealing warmth, and looking guilty near broken objects. In the other, he sneaks through corridors, opens latches, guards his person, and tries very hard not to get caught doing things a normal dog absolutely should not be able to do.
High in the frozen north, where the wind bites and the sun lingers only in memory, Timony Keep looms like a jagged crown upon the cliffs. Its stone towers pierce the clouds, ringed in frost and humming with unseen power. No road leads cleanly to its gates-only paths carved by memory or madness. Yet still, those with the gift, the hunger, or the debt find their way.
Within its halls, magic thrums through the walls like a heartbeat. Runes shift when unobserved. Candles burn without flame. It is said the Keep holds the Great Conduit-an ancient mechanism, perhaps alive, through which all magic flows into the realm. How it functions, none can say. It simply is-because he keeps it so.
Some claim the warden of Timony does not sleep. Others whisper that the title outlives the man, wearing each guardian down until blood, name, and memory blur into duty. Whether myth or warning, one truth remains: so long as he endures, magic remains. And should that change, the world will forget how to breathe.

- Frozen Citadel
- Living Conduit
- Silent Warden

- Instinct-Driven
- Natural Weaponry
- Enhanced Senses
Beastkin
Beastkin are a broad classification of anthropomorphic peoples possessing both humanoid and animalistic traits. Unlike the Fey, whose supernatural nature is deeply rooted in innate arcane essence, Beastkin are primarily biological beings shaped through evolutionary adaptation, primal ancestry, and environmental specialization. They encompass a vast range of species and subtypes including wolfkin, feline Prydaen, avians, ursine clans, satyrs, cervitaurs, reptilian morphs, and countless other hybridized forms combining human intelligence with animal characteristics.
Though highly diverse in appearance, Beastkin universally display a blending of humanoid structure and animal physiology. This may include fur, feathers, scales, tails, muzzles, horns, antlers, claws, talons, digitigrade legs, enhanced senses, or instinct-driven behavioral traits reflective of their ancestral lineage. Some Beastkin closely resemble humans with subtle animalistic features, while others are overtly bestial in form.
Unlike Fey, Beastkin are not inherently magical. Most possess no supernatural abilities beyond their natural physiology and instincts. However, Beastkin are fully capable of learning magic through study, spiritual practice, divine connection, or environmental exposure, and rare bloodlines may exhibit naturally occurring magical traits. Such abilities are considered exceptional rather than expected within Beastkin societies.
Beastkin cultures are often strongly influenced by environmental adaptation, pack dynamics, herd mentality, predatory instinct, migratory tradition, territorial behavior, or communal survival structures inherited from their animal ancestry. Despite these influences, Beastkin possess full intellectual complexity and emotional depth comparable to other civilized peoples.
Many Beastkin societies maintain a close relationship with nature, wilderness survival, craftsmanship, hunting traditions, or tribal heritage, though some have integrated fully into large urban civilizations and multi-species political systems. Mortals and Fey alike frequently stereotype Beastkin as primitive or instinct-driven, though such assumptions vary greatly from one culture to another.