In the far north a kindness is a debt. The warrior means to pay every one.

In the far north a kindness is a debt. The warrior means to pay every one.

Some tokens never reach their door. Some are owed to people who left the village, or who live alone in the high drifts, or who refuse every kindness...

She burns brighter when she feels too much, and sometimes she forgets to stop.

She burns brighter when she feels too much, and sometimes she forgets to stop.

Her power is bound to feeling in the worst possible way. Anger, shame, grief, fear, joy — each one threatens to become heat before she can master it. She...

Gentle until the antlers come down.

Gentle until the antlers come down.

They are a people of motion, season, and memory. Their clans travel with the turning world, following weather, growth, migration, and old paths worn into...

76 Souls
77 Chronicles
71 Cities
28 Kindreds
14 Cabals
The Patient Hunt
  • Predator Law
  • A Contract on the Cliffs
  • Questions About an Old Job

The Patient Hunt

Teen 13+
The story is a slow game of watching. Rope bridges, lookout towers and narrow ledges make every path visible from somewhere. The hunter takes a new contract and begins to stalk his quarry, while the stranger's questions begin to follow him. The player can side with the hunter, the hunted, or the questions, and learn that the most dangerous predator in the gorge is afraid of exactly one thing: being remembered for the wrong job.

Talonreach Mountains rise between sea and fire, a jagged spine of cliffs, needle peaks, and wind-carved stone where the world feels one bad step away from vanishing beneath the clouds. To the west, sheer rock drops into violent surf, the ocean smashing itself against the base of the mountains with endless spite. To the east, smoke stains the sky from volcanic heat, turning distant ridgelines red when the light catches wrong.

The air here never rests. It screams through high passes, claws at rope bridges, rattles cliffside roosts, and carries the sharp scents of salt, stone dust, ash, and rain that may or may not bother arriving before it becomes a problem. Woven homes cling to the cliffs in daring clusters, swaying with the wind like they know exactly how dramatic they look. The denizens who live among them move with the kind of aerial confidence that makes gravity seem personally offended.

Talonreach matters because it is a place of height, danger, and hard-earned belonging. Its cliffs offer sanctuary to those born for the air, vantage over sea and ashland alike, and routes no grounded army would comfortably follow without crying about it first. The mountains do not forgive hesitation, but for the bold, they offer freedom sharp enough to draw blood.


Talonreach Mountains
  • Cliffside Roosts
  • Raging Winds
  • Skyborne Survival
The hunter on the cliff never hurries. He has never needed to.