Ground trembles. Rivers bleed. The Bloodfang Orcs are in need.

Ground trembles. Rivers bleed. The Bloodfang Orcs are in need.

His raids are brutal, but not mindless. Every strike, alliance, and intimidation serves the survival of his people, even when outsiders see only blood on...

Not all legacies are inherited - some are purchased, branded, and bound in silence.

Not all legacies are inherited - some are purchased, branded, and bound in silence.

The Soldori estate is infamous for lavish gatherings, immaculate presentation, and quiet political influence extending far beyond its walls. Reputation is...

Come in from the cold. Stay a while. Stay a long while.

Come in from the cold. Stay a while. Stay a long while.

This is a home of the Frostborne, who preserve the living in ice. Their faithful are not buried but kept: set into the frozen deep with rune and prayer,...

76 Inhabitants
28 Kindreds
71 Locations
77 Stories
14 Houses
The Season of Calling Cards
  • Calling Cards and Cold Tea
  • A Missing Husband
  • Everyone Wants Something

The Season of Calling Cards

Teen 13+
The search runs through parlors, card tables, chapel steps and the back doors of the harbor's better houses. Everyone is sympathetic. Everyone has a theory. A cousin suggests she let him go in peace. A magistrate offers help with too many conditions. A housekeeper hints that the old man was carrying something valuable. The player works as her messenger, escort and second pair of eyes, and slowly learns that she wants him back very badly, though perhaps not only for his sake. Whether this is a rescue, a hunt, or something in between is the player's to find out.

Evelina Seacrest arrives at every gathering in Ashmoor exactly late enough to be noticed and exactly early enough to be forgiven. She wears silver-blonde waves, pearls that are almost certainly real, and an expression that, at rest, suggests the room has disappointed her in ways she is too polite to list. People who do not know her assume she was born to a title. People who do know her are careful never to mention that she was not.

She grew up in the fish-salting lanes behind the Ashmoor docks and married, by sharpness and some luck, into the next best thing to nobility: the Herald of the coast, a respected man welcome at every noble table and rich at none of them. She has spent twenty years learning to sit at those tables as if she belonged there, and nearly all of the household's money learning to dress the part. The bills come to a house a little too small for its silver. She pays them with charm, credit and patience.

What Evelina wants is simple, and she has never pretended otherwise: a title of her own, written in the Rolls where no one can ever take it back. The problem has always been her husband. Draven would not bend the Rolls for anyone, not even for her. And now that his memory is failing, he has become an embarrassment, a danger and, since he wandered off into the fog with his satchel, a missing man she very publicly wants found.

Speak with her and she will be gracious, precise and faintly bored. Mention her husband and she will be all wifely concern. Mention his satchel, and for one unguarded moment she will look very interested indeed.


Evelina Seacrest
  • Polished Ambition
  • Borrowed Elegance
  • Patient Leverage
Ashmoor
  • Salt Worn Secrets
  • Guarded Docks
  • Forest Shadows

Ashmoor

All Ages

Ashmoor is grey timber and stone under dark slate and shingle: a few hundred narrow houses squeezed between a pine-black hill and a curving tan beach. A timber palisade with a watch-gate guards the forest track, and a long stone breakwater and spindly jetties reach into the surf, hung with nets and fish-drying racks. The harbor-master's stone tower watches the water, a smokehouse leaks thin smoke, and the tavern stands on stilts at the end of a jetty. Fishers, dockhands and sailors who never name their last port live here.

Ashmoor sits where gray water beats against a rocky shore and the wind carries more warnings than welcome. Weathered docks jut into the surf, slick with salt and old rain, while low buildings huddle near the water as if trying not to be noticed. The air smells of brine, wet rope, fish smoke, damp timber, and the kind of business that prefers witnesses with short memories.

Trade comes through quietly here. Ships arrive with cargo that is rarely discussed too loudly, coin passes beneath folded cloth, and conversations shrink into murmurs when unfamiliar boots hit the planks. The town survives by discretion, suspicion, and the practiced art of looking away at exactly the right moment. Charming, really, if one enjoys being judged by three windows and a fisherman before finishing a sentence.

Behind the town, the forest presses close with tangled roots, misted paths, and a silence that feels just as guarded as the streets. Ashmoor matters because it sits between two kinds of danger: the sea that takes without warning, and the woods that watch without blinking. Secrets wash ashore here, but trust rarely does.


Every door in the harbor town opens for her. None of them will say where he went.