Every favor is a loan. Every loan comes due.

Every favor is a loan. Every loan comes due.

Swords are rarely drawn here. The weapons are ledgers, vows, family names and the patience to wait. A gracious host keeps the house's real accounts, a...

Survive first brag later if your teeth remain.

Survive first brag later if your teeth remain.

Dry winds scour the land, carving the foothills into broken spines of stone. Nothing grows here without a fight. The soil is cracked, the air sharp, and...

The city forgets us. The rivers do not.

The city forgets us. The rivers do not.

Born from rivermen, smugglers, dock laborers, ferrymen, and abandoned undercity districts, Blackwake developed into a fiercely territorial organization...

71 Hamlets
77 Tales
76 Denizens
28 Bloodlines
14 Alliances
The Shortcut Through the Fog
  • A Traveler at the Crossroads
  • A Shortcut Through the Marsh
  • A Brother Who Never Arrived

The Shortcut Through the Fog

Mature 16+
The player is headed across the marsh with a carter looking for his missing brother. At the crossroads the traveler offers to guide them both, and she is wonderful company: she listens, she understands, and she seems to know exactly what each of them needs to hear. The shortcut is real, and it is faster. It also passes a drowned chapel, a ring of stones and a hut nobody remembers building. The carter trusts her more with every mile. The player is not yet sure whether to.

Morglitha

Mature 16+

Some travelers you meet on the road and forget by the next town. Morglitha is not one of them. She turns up at crossroads and ferry landings, at the edge of a village fair or the last inn before the marsh country, always with a small lantern and an easy smile, always going your way.

She is very good company. She listens the way few people do, asks exactly the right question, and seems to understand what you are carrying before you have said a word about it. She knows the old roads, the safe fords and the quiet places to rest, and she never seems to tire. People who travel with her say they have not felt so understood in years.

If there is anything strange about her, it is small. Her hand is always a little cold. She is never hungry when the bread comes round. The lantern flies follow her lantern a little too faithfully, and once or twice someone has sworn she knew a name they never told her. But on a long road good company is rare, and most people decide not to ask.


Morglitha
  • Kindred Stranger
  • Lantern on the Road
  • Always Your Way
Tanglefoot Marsh
  • Sinking Paths
  • Rotten Silence
  • Watching Mist

Tanglefoot Marsh is dreary swamp at the edge of the Whispering Wood: black water, sinking reeds, leaning dead trees hung with moss and a mist that swallows sound. Bog hags roam it, and nobody builds here who wants to be found again.

Tanglefoot Marsh begins where the forest floor gives up pretending to be solid. Dark water gathers beneath reeds, moss, and leaning trees, hiding sinkholes, rotted roots, and paths that vanish between one breath and the next. The air is wet, sour, and heavy with decay, carrying the smell of black mud, stagnant pools, and things that should have finished dying but apparently missed the memo.

Nothing here moves honestly. Mist coils low over the water, swallowing sound until even footsteps seem embarrassed to exist. Branches drag across the surface like fingers testing for a pulse, while reeds shiver without wind and distant croaks echo from places too close to ignore. Lanternlight bends strangely in the fog, and the safest-looking ground often has the manners of a trap with good posture.

The marsh matters because it does not simply threaten the body; it works on the nerve. It hides old losses, strange dwellers, and warnings no one stayed alive long enough to make useful. Those who enter may find rare passage, buried secrets, or the attention of something that knows exactly how slowly panic sinks.


She knows a shortcut through the marsh. Everyone she has shown it to agrees.