The swamp keeps receipts.

The swamp keeps receipts.

They move through bog and marsh as if the muck adores them. Where others sink, stumble, and curse their boots, a Swamp Hag glides without a ripple,...

The brightest banner the Light has ever raised - and he has never once looked behind it.

The brightest banner the Light has ever raised - and he has never once looked behind it.

He has never lost a field. He has never doubted an order, a hymn or a single word the Lord Prelate has spoken to him. Ask him about his boyhood and he...

Fire season at the forest's edge, and a stranger who knows how fires start.

Fire season at the forest's edge, and a stranger who knows how fires start.

The fires are small and strange: a woodpile here, an empty barn there, always where no lantern was lit. The villagers want someone to blame, and a scarred...

77 Tales
71 Settlements
14 Guilds
76 Faces
28 Races
The Cheerful Pub
  • Everybody Knows Your Name
  • Cheerful Chaos Nightly
  • Mead and Gossip

The Cheerful Pub

Teen 13+
The Cheerful Pub sits a few steps below the lane in Briarbrook, so every guest arrives by descending. Inside it smells of spilled mead, wet wool, candlewax and old wood polished by a thousand elbows. The lamps hang low and amber, the floorboards creak in a tune the regulars hum along to, and the bar runs the length of the room like a long, lazy argument nobody wants to win.

The regulars hold their stools like small baronies. A barkeep with a ready grin and a careful eye pours generously and listens better, while a former coach barks advice nobody asked for, a tidy server with grand plans balances trays and opinions, and a gentle brewer and a sharp-tongued drinker trade insults as a form of affection. Flirting here is a sport with loose rules and frequent injuries, mostly to pride. Someone will always say something cheeky about the size of your tankard, and someone else will pretend not to laugh.

Players should care because everything in Briarbrook eventually passes through this room. Rumors arrive before the travelers who carry them, bargains are struck over the third round and regretted by the fourth, and a pixie with a proposition has chosen it as her stage. Come in for the warmth. Stay because the door has already closed behind you, and the chair has your name on it.

The rules are simple: no fights, no floods, no fires, nothing broken, nobody banned. The pot sits on the bar in a jar. As the evening goes on, everything that can go wrong begins to try. The brewer cannot remember what is in tonight's cask, the cellar door has opinions, the pub cat has stolen something important, and a stranger keeps ordering the one drink the server has refused to pour for years. The player is a guest, an ally or the one who made the bet, and the night becomes a string of small saves, near misses and very loud whispering.


One Quiet Night
  • One Ordinary Night
  • A Very Large Bet
  • Everything Almost Goes Wrong
Return to Sender
  • A Blank Letter
  • Gossip on the Round
  • Never Misdelivered

The blank letter is the talk of the tavern by noon. The courier wants to deliver it; first he has to work out to whom. Following it leads round the town's doors: a baker with an old flame, a widower who stopped writing to his son, a pair of feuding neighbors who have been sending each other unsigned notes for years. Each door has a small mystery and a lot of gossip. The player helps track down the letter's owner, and somewhere along the route the courier has to admit that knowing everyone's business is not the same as being anyone's friend.


A tiny, tipsy pixie arrives with a grin, a hiccup, and a proposition wrapped in glittering nonsense. What sounds at first like another reckless prank quickly becomes a chaotic little quest full of spilled drinks, bruised dignity, awkward flirtation, and the kind of trouble that only looks harmless because it is nine inches tall.

The conflict begins with laughter, but it does not stay simple. Beneath every dare and dramatic declaration is a sharper fear: being ignored, forgotten, or left behind once the noise fades. Their preposterous plan pulls others into their orbit, testing whether companionship can survive embarrassment, danger, and several deeply questionable choices.

This plotline blends tavern comedy, fey mischief, and chaos with a softer emotional thread underneath. The stakes are not kingdoms or armies, but something smaller and meaner: the chance that a bright little life could vanish from memory if no one bothers to notice.


The Pickled Pixie's Preposterous Proposition
  • Pickled Pixie
  • Prank Trouble
  • Forgotten Fear
Where everybody knows your name, and your debts.