She'll steal your coins, your heart, and your breath  -  all is fair game.

She'll steal your coins, your heart, and your breath - all is fair game.

Her reputation is built from daring, sarcasm, and a talent for making trouble look intentional. She moves like a shadow with an attitude problem, slipping...

One bad lift makes a tiny crew infamous.

One bad lift makes a tiny crew infamous.

When a crate is taken by mistake, the crew finds itself holding cargo meant for a far larger faction. What should have been a quiet dockside job turns...

The sky is free if the fall does not kill you.

The sky is free if the fall does not kill you.

The air here never rests. It screams through high passes, claws at rope bridges, rattles cliffside roosts, and carries the sharp scents of salt, stone...

71 Towns
77 Sagas
14 Orders
76 Faces
28 Bloodlines
Corkwright "Corky" Cliffbarrel
  • Unsolicited Expertise
  • Feathers Full of Facts
  • Postal-Grade Confidence

Corkwright "Corky" Cliffbarrel

Teen 13+

Race: Aerynthian. Gender: Male. Age: 48. Height: 4'8" (142 cm). Weight: 89 lbs (40.4 kg).

Alignment: True Neutral

Corkwright Cliffbarrel, Corky to everyone at the Cheerful Pub, carries the mail along Briarbrook's old merchant road and has opinions about every letter in his pouch. A stout Aerynthian in a worn messenger's sash, he knows who writes to whom, which seals came open twice, and the fastest courier route between any two doors in town. He finishes his round, takes the stool second from the end, and begins.

What he begins is a fact. Corky collects them the way other couriers collect blisters: endlessly, proudly, and with very little regard for whether anyone asked. Some are even true. The regulars groan, correct him, and buy him another, because the pub would not sound like itself without him explaining something wrong at great length.

Under the bluster is a courier who has never once lost a letter, and a lonely man who keeps talking because silence might show how little attention people pay him once he stops.

The blank letter is the talk of the tavern by noon. The courier wants to deliver it; first he has to work out to whom. Following it leads round the town's doors: a baker with an old flame, a widower who stopped writing to his son, a pair of feuding neighbors who have been sending each other unsigned notes for years. Each door has a small mystery and a lot of gossip. The player helps track down the letter's owner, and somewhere along the route the courier has to admit that knowing everyone's business is not the same as being anyone's friend.


Return to Sender
  • A Blank Letter
  • Gossip on the Round
  • Never Misdelivered
The Cheerful Pub
  • Everybody Knows Your Name
  • Cheerful Chaos Nightly
  • Mead and Gossip

The Cheerful Pub sits a few steps below the lane in Briarbrook, so every guest arrives by descending. Inside it smells of spilled mead, wet wool, candlewax and old wood polished by a thousand elbows. The lamps hang low and amber, the floorboards creak in a tune the regulars hum along to, and the bar runs the length of the room like a long, lazy argument nobody wants to win.

The regulars hold their stools like small baronies. A barkeep with a ready grin and a careful eye pours generously and listens better, while a former coach barks advice nobody asked for, a tidy server with grand plans balances trays and opinions, and a gentle brewer and a sharp-tongued drinker trade insults as a form of affection. Flirting here is a sport with loose rules and frequent injuries, mostly to pride. Someone will always say something cheeky about the size of your tankard, and someone else will pretend not to laugh.

Players should care because everything in Briarbrook eventually passes through this room. Rumors arrive before the travelers who carry them, bargains are struck over the third round and regretted by the fourth, and a pixie with a proposition has chosen it as her stage. Come in for the warmth. Stay because the door has already closed behind you, and the chair has your name on it.


Aerynthian

Aerynthians watch from high places, quiet as held breath and difficult to mistake once noticed. Sleek feathered bodies, hooked beaks, taloned hands, and long wing-fused arms give them an elegant severity, while their reflective eyes make darkness feel less like cover and more like an invitation to be judged. Their movements are so fluid and silent that even honest witnesses may wonder whether they saw a living being or merely the air deciding to have opinions.

They are shaped by perception, memory, and height. Aerynthians do not simply observe; they retain. A voice heard once, a face glimpsed in passing, a scent carried through a crowded room, a lie hidden in a pause — all of it may remain with them long after others forget. This makes them valuable, feared, and deeply inconvenient to anyone who was hoping their mistakes had died quietly.

Their culture prizes silence, leverage, oaths, and careful distance. They live apart or in scattered enclaves, dealing in truth more than comfort and secrets more than coin. They are not known for lying, but that rarely makes them reassuring; a truth delivered with half its feathers tucked away can still cut beautifully.

What makes them compelling is the tension between grace and calculation. They can arrive without sound, remember a face for years, and leave before anyone realizes what was taken from the room. Trusting one is dangerous, betraying one is worse, and flirting with one is probably educational if someone enjoys being remembered in uncomfortable detail.


Aerynthian
  • Silent Gliders
  • Perfect Memory
  • Secret Keepers
Drunken facts, jolly deliveries, and tales as extraordinary as the skies!