Everyone saw the merchant. Nobody agrees on what he looked like.

Everyone saw the merchant. Nobody agrees on what he looked like.

The village is in an uproar. A charm meant to bring luck to the hay harvest has brought luck to everything else instead, including a goat that climbed...

Study hard scream quietly and never trust the books.

Study hard scream quietly and never trust the books.

Wyndcroft Academy rises from the Southern Coast like a scholar’s dream that learned how to keep secrets. Towers, lecture halls, archives, observatories,...

Everything has a price. Even silence.

Everything has a price. Even silence.

The organization thrives in instability, conflict, corruption, and desperation, embedding itself within cities, ports, border towns, noble courts, and...

14 Orders
28 Kindreds
76 Inhabitants
77 Chronicles
71 Realms
Fair Winds, Foul Debts
  • One Last Run
  • A Debt Already Paid
  • What Knocks in the Hold

Fair Winds, Foul Debts

Teen 13+
The cargo is sealed, heavy and unwilling to be asked about. The course runs past naval patrols, rival smugglers and a stretch of fog where ships go quiet. The captain keeps her crew laughing and her pistol loaded, and she has rules: the crew gets paid, nobody gets sold, and she never cheats at dice unless the other fellow started it. The player signs on for the run and soon has to decide what matters more: the ship, the debt, or whatever is knocking from inside the crates.

Coral Bay

All Ages

Coral Bay is a pirate city that fills its whole bay, built straight into the cliff faces and facing only the sea: ramshackle tiers of driftwood, ship planks and salvaged timber, lashed together with rope, patched with sailcloth and strung from ledge to ledge with plank bridges and cargo netting. None of it is terribly well built, but all of it holds, which is good enough for pirates. Rickety piers crowd the waterline with ships and fishing boats, and lanterns burn in every crooked window after dark. The clifftops and the jungle above are left untouched, so from the mainland there is no city to see, and the pirates, privateers and fences who live here like it exactly that way.

Coral Bay clings to the limestone cliffs like it was nailed there during a storm and dared the sea to complain. Shanties stack crookedly along the rock face, rope bridges sway over the surf, and lanterns burn through mist thick with salt, rum, fish smoke, and bad intentions. Below, the docks creak beneath boots, barrels, stolen cargo, and conversations that stop the moment the wrong ears drift too close.

This is a pirate town first and a city only when it needs to look respectable. Smugglers, privateers, cutthroats, gamblers, informants, and charmers all crowd its narrow walkways, trading secrets as easily as coin. Deals are made in taverns, under awnings, behind crates, and sometimes at knife-point if negotiations need a little romance. Loyalty exists here, but usually with an expiration date and a price tag.

For players, Coral Bay is trouble with excellent lighting. It offers festival noise, hidden routes, black-market whispers, dangerous allies, and enough glittering distractions to hide crimes in plain sight. Every race, wager, dockside argument, and flirtatious smile might lead to treasure, betrayal, or the kind of secret someone would rather sink than share.


Coral Bay
  • Pirate Haven
  • Shifting Loyalties
  • Smuggled Secrets
One last run to win back her ship. Nobody will say what is in the hold.