Every ending looks different from the villain’s side.

Every ending looks different from the villain’s side.

Her curse does not create a new road. It returns to one already walked, selects a completed tale, and turns the frame until the protagonist and antagonist...

They call restraint weakness and rebellion survival.

They call restraint weakness and rebellion survival.

Like the Bloodfang, they ride giant worgs, never horses, and they favor night raids where the worgs' noses do the scouting.

The first thing lost was innocence.

The first thing lost was innocence.

Their bond is the center of the story’s wound. What happened between them was not simple, not safe, and not something either can confess without tearing...

28 Peoples
71 Outposts
14 Guilds
77 Legends
76 Faces
Wanted: One Merchant
  • A Charm Gone Wrong
  • Four Witnesses, Four Faces
  • A Constable With a Sketchbook

Wanted: One Merchant

Teen 13+
The village is in an uproar. A charm meant to bring luck to the hay harvest has brought luck to everything else instead, including a goat that climbed somewhere goats should not go and a hen that lays one egg an hour. The constable is taking statements. The miller describes a tall old man, the baker a short young one, and the miller's daughter insists he had a beard. The merchant, meanwhile, is camped just over the hill, cooking stew and offering to help, and he is very keen that the player get to the bottom of this before the sketch is finished.

Somewhere on the road there is always a cart: canvas canopy, mismatched crates, a pot of stew going on the side, and a big, laughing man behind it who swears every trinket has a story and will happily sell you the story too. Bartholomew Greaves has been trading along the roads of Ravenbreath longer than most people can remember, which is saying something, because people are oddly bad at remembering Bartholomew.

He is cheerful, shameless and very, very good at his job. He calls customers petal, cinder and stormcloud, haggles like it is a dance he is leading, and cheats nobody who does not try to cheat him first. A rusted compass, a feathered hat, a charm that hums when it is near water: there is always something in the cart you did not know you needed, and a price that somehow feels fair even as your purse gets lighter.

People like him. Regulars at every crossroads tavern wave him down by name. And yet ask three of them to describe him and you will get three different men: the beard is gray, or it is red; he is broad as a barrel, or merely sturdy; his eyes are brown, no, they are certainly green. Bartholomew laughs about it, blames the lantern light, and pours you a bowl of stew before you can think about it further.

Buy something. Stay for supper. He has a story for every coin, and one he never tells.


Bartholomew Greaves
  • Never Cheats, Just Wins
  • No Freebies - Mostly
  • Soft Heart, Hard Prices
Briarbrook
  • Warm Bread Gossip
  • River Calm Charm
  • Pixie Trouble Brewing

Briarbrook

All Ages

Briarbrook is half-timbered cottages under red tile and thatch, flower gardens spilling over low stone walls, and cobbled lanes that cross a little stream on two arched stone bridges. Hedges of wild roses ring the town, and beyond them lie patchwork fields, orchards and rolling green hills. The houses stand well apart, each in its own garden, and between them run wide open greens and commons where children play, washing dries in the sun and nobody is ever in anyone's way. A huge old oak shades the market green, a watermill turns on the stream, a manor's clipped hedges sit at one end and a stone chapel tower at the other. Farmers, bakers, tradesfolk and the oldest noble house in the realm share the same lanes, and nobody hurries them. At the southern edge of town, where the road meets the lip of the falls, stands the slate-roofed wheelhouse of the Waterweight, the lift that lowers travellers down the cliff to Veilmere.

Briarbrook moves with the gentle confidence of a place that has nothing to prove before noon. Cobbled lanes curve beneath old trees, stone ovens breathe warm bread into the air, and the slow river murmurs past gardens, footbridges, and shaded tavern doors. The town is bright without being loud, comfortable without being dull, and full of the sort of neighborly attention that can spot a secret from three streets away.

Its charm lies in how easily rank seems to loosen here. The nobles of Briarbrook walk its streets on foot instead of riding through them. They stop at garden gates, ask after new babies and sore knees, and know the baker, the miller and the miller's children by name. Lady Elara Greenwell is the best loved of them all: she can rarely cross the market green without being stopped three times, and she never seems to mind. Fine sleeves brush against work aprons in the market, noble laughter spills beside common gossip, and tavern tables have a way of making titles feel temporarily negotiable. Tradition still matters, but it wears softer boots than in sterner places, allowing pride, mistakes, flirtation, and second chances to mingle beneath the same low rafters.

In Briarbrook the quiet places often reveal the loudest truths. It is where bruised ambition can become discipline, where ridiculous schemes can hide real stakes, and where comfort makes it harder to pretend pain is noble. Beneath the bread-sweet air and easy smiles, the town keeps its whispers close — not cruelly, just carefully.


Everyone saw the merchant. Nobody agrees on what he looked like.