They do not conquer quietly.

They do not conquer quietly.

Their riders go to war on giant worgs, never horses, and the howl of a worg pack on the lowland wind is the first warning most enemies ever get.

Fear the shadows, for in them, a savage beast waits to rip you up.

Fear the shadows, for in them, a savage beast waits to rip you up.

His fighting is not mindless. It is staged and paced like a performance. He taunts between strikes, laughs when the odds turn against him, and treats...

Sheep on the slopes, cheese in the cellars, a fire for anyone.

Sheep on the slopes, cheese in the cellars, a fire for anyone.

It is a herders' town. Sheep and goats graze the slopes of both ridges, and every family keeps a flock, a dog and an opinion about the other families'...

28 Peoples
77 Sagas
76 Characters
14 Factions
71 Outposts
The Forgotten Reach
  • Crumbling Cliffs
  • Unnatural Fog
  • Whispers in Darkness

The Forgotten Reach

All Ages
The Forgotten Reach is Ebonvale's wild mountain coast: sheer cliffs dropping straight into the surf, needle peaks, rope bridges and fog, with old ruins clinging to the rock. The Perch's nest homes cling to its spires, and somewhere in its black mountains the Black Citadel is carved into the rock itself.

The Forgotten Reach stands where the world seems to run out of patience and fall straight into the sea. Towering cliffs rise from violent surf with no beach below, no gentle harbor, and no easy place for a frightened boat to pretend it belongs. Fog clings to the stone in thick white folds, muting the crash of waves until every sound feels distant, warped, and just a little too close behind the shoulder.

Ancient ruins cling to the cliffside in broken terraces, half-swallowed by mist and salt, their arches and stairways cracked by centuries of wind. Some structures seem to lead nowhere; others appear only when the fog shifts, which is adorable in the same way a trapdoor is adorable. At night, pale lights flicker between the rocks, and the air carries whispers that sound almost like voices — or worse, like invitations.

The Forgotten Reach matters because it is not merely remote; it is uncertain. Paths change, doors appear where stone should be, and the fog makes distance feel negotiable. Those who come searching for lost history, forbidden passages, or answers buried at the edge of the world may find them — assuming the way back still feels like cooperating.

The sky is free if the fall does not kill you.
  • Cliffside Roosts
  • Raging Winds
  • Skyborne Survival
Talonreach Mountains rise between sea and fire, a jagged spine of cliffs, needle peaks, and wind-carved stone where the world feels one bad step away from vanishing beneath the clouds. To the west, sheer rock drops into violent surf, the ocean smashing itself against the base of the mountains with endless spite. To the east, smoke stains the sky from volcanic heat, turning distant ridgelines red when the light catches wrong.

The air here never rests. It screams through high passes, claws at rope bridges, rattles cliffside roosts, and carries the sharp scents of salt, stone dust, ash, and rain that may or may not bother arriving before it becomes a problem. Woven homes cling to the cliffs in daring clusters, swaying with the wind like they know exactly how dramatic they look. The denizens who live among them move with the kind of aerial confidence that makes gravity seem personally offended.

Talonreach matters because it is a place of height, danger, and hard-earned belonging. Its cliffs offer sanctuary to those born for the air, vantage over sea and ashland alike, and routes no grounded army would comfortably follow without crying about it first. The mountains do not forgive hesitation, but for the bold, they offer freedom sharp enough to draw blood.

The fog remembers routes the living forget.