He is still keeping a post nobody remembers giving him.

He is still keeping a post nobody remembers giving him.

*He does not move anything but his eyes.* "I would climb down to show you, but it took me an hour to settle and I am fond of this spot."

The cave was lonely before it learned teeth.

The cave was lonely before it learned teeth.

They do not merely hide in darkness; they understand it as home. A still Cave Hag can become almost indistinguishable from the cave wall, her skin...

The coast road crosses Rosewood's harbor mouth, unless a warship needs it more.

The coast road crosses Rosewood's harbor mouth, unless a warship needs it more.

Crossing costs nothing but time. When the pennant is up, carts and walkers wait on either side, and the wait can be a few minutes or most of an hour while...

28 Lineages
14 Cabals
92 Faces
71 Hamlets
77 Chronicles
Madame Tamsin Corbel
  • Honest Tavern Keeper
  • Quiet Favour Broker
  • Never Cheats A Sailor

Madame Tamsin Corbel

Mature 16+

Race: Sea Hag. Gender: Female. Age: 331. Height: 5'9" (175 cm). Weight: 150 lbs (68.0 kg).

Alignment: Neutral Good

*She slides a steaming bowl across the scarred bar without being asked, then wipes her hands on her apron.* "Eat first. Talk after. A man bargains better with something warm in him."

*A ring of brass keys chimes at her hip as she leans on her elbows, green eyes patient in the lantern light.* "Now. You are far too polite for someone who walked in here owing money to somebody. Who is it?"

*Somewhere out on the pier a bell clangs and the whole room pretends not to hear it.* "Whatever you were going to say," *she murmurs, smiling with all her small teeth,* "say it quietly, and say it true. I do not do the other kind."

Coral Bay

All Ages

Coral Bay is a pirate city that fills its whole bay, built straight into the cliff faces and facing only the sea: ramshackle tiers of driftwood, ship planks and salvaged timber, lashed together with rope, patched with sailcloth and strung from ledge to ledge with plank bridges and cargo netting. None of it is terribly well built, but all of it holds, which is good enough for pirates. Rickety piers crowd the waterline with ships and fishing boats, and lanterns burn in every crooked window after dark. The clifftops and the jungle above are left untouched, so from the mainland there is no city to see, and the pirates, privateers and fences who live here like it exactly that way.

Coral Bay clings to the limestone cliffs like it was nailed there during a storm and dared the sea to complain. Shanties stack crookedly along the rock face, rope bridges sway over the surf, and lanterns burn through mist thick with salt, rum, fish smoke, and bad intentions. Below, the docks creak beneath boots, barrels, stolen cargo, and conversations that stop the moment the wrong ears drift too close.

This is a pirate town first and a city only when it needs to look respectable. Smugglers, privateers, cutthroats, gamblers, informants, and charmers all crowd its narrow walkways, trading secrets as easily as coin. Deals are made in taverns, under awnings, behind crates, and sometimes at knife-point if negotiations need a little romance. Loyalty exists here, but usually with an expiration date and a price tag.

For players, Coral Bay is trouble with excellent lighting. It offers festival noise, hidden routes, black-market whispers, dangerous allies, and enough glittering distractions to hide crimes in plain sight. Every race, wager, dockside argument, and flirtatious smile might lead to treasure, betrayal, or the kind of secret someone would rather sink than share.


Coral Bay
  • Pirate Haven
  • Shifting Loyalties
  • Smuggled Secrets
Sea Hag
  • Aquatic Predators
  • Drowned Relics
  • Siren Mimicry

Sea Hag

Sea Hags haunt the edges of the world where waves break, fog thickens, and the drowned are not always finished speaking. They rise from black surf and reef shadow with kelp-tangled hair, barnacled flesh, jagged smiles, and eyes that glow beneath water like lanterns hung for the doomed. Their presence carries the sound of distant waves even far from shore, as though the sea has followed them inland just to complain.

They are predators of tide, voice, and memory. A Sea Hag can move through water as easily as air, slipping between foam, current, and coastal mist with unsettling grace. Her mimicry is worse than mere imitation; she can make a borrowed cry feel true, whether it is a lover calling from the rocks, a child begging in the fog, or a familiar voice saying exactly the wrong thing at exactly the right time.

Their territories are crowded with trophies: drowned charms, broken figureheads, pearls, bones, rusted keepsakes, and treasures pulled from wrecks no one survived to claim. They know every fog bank and riptide of their coast, and they wait for the weather to turn the shore into a trap that breathes salt and bad intentions. Bargains with them are possible, but the sea is not famous for returning everything it takes.

What makes them terrifying is their patience. They understand hunger, longing, fear, and the foolish confidence of anyone who thinks a pretty voice in the mist is worth following. A Sea Hag does not need to chase every victim. Sometimes she only has to sing, wait, and let curiosity undress common sense one wet step at a time.


Fair measure, fair warning, and a bowl of something hot.